The online catalog includes the most recent changes to courses and degree requirements that have been approved by the Faculty Senate, including changes that are not yet effective.
Department of Digital Technology and Culture
Morrill Hall 108
Director and Professor, K. Christen (Pullman); Associate Professors (CT), A. Plemons (Tri-Cities); Assistant Professors, A. Bacerra, M. Brown (Tri Cities), J. Clapper; Assistant Professors (CT), A. Brave, P. DeVries, R. Gregory, P. Mudd (Tri-Cities), E. Ortiz, J. Riddle, J. Sanders; Instructors, J. Earle, L Roper.
Digital Technology and Culture (DTC) is a multidisciplinary academic degree program that combines creative production and critical exploration of digital media and technologies across multiple contexts. DTC emphasizes a historical, social, political, and cultural understanding of technology, digital media and production to prepare students for communicating and engaging with diverse audiences and stakeholders locally and globally. The DTC program 1) prepares students for human-centered problem solving across technological formats, 2) supports open and ethical communication to understand local, regional, national, and global situations, 3) promotes diversity and equity through pedagogical, educational, and outreach models, and 4) encourages innovative and creative research, scholarship, and production that invites critical perspectives, integrates diverse knowledge systems, and encompasses progressive uses of technology.
The DTC core includes courses that introduce cultural critique and critical production, information structures, design principles, histories of technology and computing, and theories of inclusion, equity and diversity. The core also includes an internship and senior seminar to provide students with practical methods and applications of the skills acquired throughout their degree program. Students can choose from several tracks and electives to fulfill the degree program. These options are designed to meet individual interests and strengths while providing a holistic understanding of the production, creation, and application of digital media and technologies across social and cultural environments.
Student Learning Outcomes
- Demonstrate competency with technology for designing and distributing digital works in various mediums.
- Demonstrate competency with design principles through both the production and analysis of media objects.
- Demonstrate and articulate an understanding of the way digital media and information function and circulate in multiple cultural contexts.
- Demonstrate an understanding of the history of technological development, from local to global perspectives, and its implications for a variety of mediums.
- Utilize an interdisciplinary perspective in order to understand the global changes brought about by digital media.
- Effectively communicate through writing and speech why and how digital media productions make meaning.
Schedules of Studies
Honors students complete the Honors College requirements which replace the UCORE requirements.
Digital Technology and Culture (120 Credits)
The DTC major requires 39 credits composed of a 15-credit required core that includes an internship, options of 21 credits, and 3 DTC-related elective credits. A student may be admitted to the DTC major at any point during a semester. To be admitted, a student must have completed DTC 101 with a C or better. To remain in good standing in the major, students must complete DTC 201 and DTC 206 with a C or better and maintain an overall GPA at WSU of 2.0 or higher.
No DTC course may be taken on a pass, fail basis.
|DTC 101 [ARTS]||3|
|ENGLISH 101 [WRTG]||3|
|Quantitative Reasoning [QUAN]||3|
|Foreign Language or Electives1||3 or 4|
|Communication [COMM] or Written Communication [WRTG]||3|
|DTC 201 [ARTS]||3|
|HISTORY 105 [ROOT]||3|
|Social Sciences [SSCI]||3|
|Foreign Language or Electives1||3 or 4|
|Biological Sciences [BSCI] with lab2||4|
|DTC 206 [DIVR] or 475 [DIVR]||3|
|DTC Option Elective3||3|
|DTC Track Course4||3|
|Physical Sciences [PSCI] with lab2||4|
|Complete Writing Portfolio|
|DTC Option Elective3||3|
|DTC Track Courses4||6|
|DTC Option Elective3||3|
|DTC Track Course4||3|
|DTC Option Elective3||3|
|Integrated Capstone [CAPS]||3|
|Senior Exit Survey|
|1||Two years of high school foreign language or at least two semesters of college-level foreign language are required by the College of Arts and Sciences for graduation.|
|2||To meet University and College of Arts and Sciences requirements, students must take a [BSCI] course with lab and [PSCI] course with lab.|
|3||DTC Option Electives (12 credits): Students choose any four DTC classes not already completed for the major. May substitute one class (three credits) in the elective option with DTC 499. The degree must include two writing in the major [M] courses. These may be taken as a part of the option course work or as a DTC elective.|
|4||DTC Track Courses (12 credits): Students complete one of five tracks: Track One - Digital Cinema, and Animation (DTC 208, 335, 354, and 435 or 491), Track Two - Web Development (DTC 355 [M], 375 [M], 477 and 478), Track Three - Game Studies (DTC 354, 355 [M], 392 or 476, and 492), Track Four - Data Visualization and Curation (DTC 204 or 209, 331, 356 [M] and 476), or Track Five - Integrative Media and Design (DTC 336, 354, 355 [M], and 436).|
|5||Electives must include sufficient 300-400-level coursework to meet the University requirement of 40 credits of upper-division coursework.|
Digital Technology and Culture
A minor in DTC requires 18 hours including DTC 101, 201, DTC/ENGLISH 336, 355, and 375, plus one more 3-hour course from the following: DTC 335, 356, 435, 477, 478, FINE ART 331, 332, 333, 363, 434, or 435. 9 hours of upper-division work must be taken in residence at WSU or through WSU-approved education abroad or educational exchange courses.
Game Studies and Design Certificate
The Game Studies and Design Certificate prepares students for conceptualizing and producing video games and gameful environments with a special focus on genres such as educational, serious, and games for change. Completion of the Game Studies and Design Certificate requires a total of 15 credits. Students are required to complete DTC 392 or 476 and 492 plus 9 credits chosen from one of two options. Students who select the Design Option select three courses (9 credits) from DTC 335, 336, 354, and 435. Students who select the Development Option select three courses (9 credits) from DTC 338, 355, 477, and 478.
Graphic Design Certificate
The Graphic Design Certificate prepares students to be premiere visual communicators working across digital and print mediums in a variety of contexts including industry, non-profit, and freelance areas. Completion of the Graphic Design Certificate requires a total of 15 credits. Students are required to complete DTC 201 and FINE ART 102 plus 9 credits chosen from the following options: DTC 336, 436; FINE ART 332, 433.
The online catalog includes the most recent changes to courses and degree requirements that have been approved by the Faculty Senate, including changes that are not yet effective. Courses showing two entries of the same number indicate that the course information is changing. The most recently approved version is shown first, followed by the older version, in gray, with its last-effective term preceding the course title. Courses shown in gray with only one entry of the course number are being discontinued. Course offerings by term can be accessed by clicking on the term links when viewing a specific campus catalog.
Digital Technology And Culture (DTC)
101 [ARTS] Introduction to Digital Technology & Culture 3 Inquiry into digital media, including origins, theories, forms, applications, and impact with a focus on authoring and critiquing multimodal texts. Typically offered Fall and Spring.
104 (Effective through Summer 2023) Digital Foundations 1 Foundational computing skills: hardware, file management, common operating systems and applications, library resources, and professionalization. Typically offered Fall.
201 [ARTS] Tools and Methods for Digital Technology 3 An introduction to the tools and methods of production for multimedia authoring in digital contexts.
202 [COMM] Internet Revolutions 3 Introduction to the technologies and technical cultures that gave rise to the global information infrastructure supporting contemporary communication platforms. Typically offered Fall and Spring.
204 Introduction to Text Analysis 3 Introduction to computational and statistical text analysis using the open source programming language R; designed for students with no prior experience with programming but who wish to extend their methodological tool kit to include quantitative and computational approaches to the study of text. (Crosslisted course offered as DTC 204, DATA 204.) Typically offered Fall, Spring, and Summer.
206 [DIVR] Digital Inclusion 3 Examination of global reach of digital environments, structures, and tools with focus on inclusion in terms of access, availability, affordability, adoption, and application across cultures. Typically offered Fall.
208 [ARTS] Introduction to Digital Cinema 3 A practical introduction to the technological and cultural transformations driving the evolution of cinematic techniques from the birth of motion pictures to emerging technology. Typically offered Fall.
209 Visualizing Data 3 Introduction to the tools and methods of visually communicating data for diverse audiences and scenarios. (Crosslisted course offered as DTC 209, DATA 209.) Typically offered Fall and Spring.
209 (Effective through Summer 2023) Introduction to Data Visualization 3 An introduction to the tools and methods of data visualization in multiple contexts. (Crosslisted course offered as DTC 209, DATA 209.) Typically offered Fall.
330 Social Media Case Studies 3 Inquiry into ways businesses and individuals use social media as a marketing tool with special emphasis on media impact. Typically offered Spring.
331 Social Media Practices 3 Inquiry into social media practices from a ground-up approach, focusing on social media message creation and consumption; online self-presentation; online relationships; reputation management; social media data analysis. Typically offered Fall.
335 3D Digital Animation 3 (2-2) 3-D digital animation for creative and professional productions, art skills, story-telling and team problem-solving techniques. Typically offered Fall, Spring, and Summer.
336 Multimedia Design 3 Course Prerequisite: DTC 201. Design practices and process for composing for a multimedia environment including color, pattern, and shape. Typically offered Fall and Spring.
338 Special Topics in Digital Technology and Culture 3 May be repeated for credit; cumulative maximum 6 credits. Major trends or artists in digital technology and culture. Typically offered Fall and Spring.
354 [ARTS] [M] Digital Storytelling 3 Nonlinear, multi-linear, and interactive narrative using elements of creative writing such as character, dialog, setting, plot and image. (Crosslisted course offered as DTC 354, ENGLISH 354). Typically offered Fall and Spring.
355 [M] Multimedia Authoring 3 Development for new computer-based media; multimedia authoring projects; examination of information technology. Typically offered Fall, Spring, and Summer.
356 [M] Information Structures 3 Course Prerequisite: DTC 101. Social and cultural role of information; research with electronic sources; production, validation, storage, retrieval, evaluation, use, impact of electronic information. Typically offered Fall and Spring.
375 [M] Language, Texts and Technology 3 Course Prerequisite: DTC 101. Relationship between technology and communication; writing practices from a historical point of view. Typically offered Fall and Spring.
392 Video Games Theories and History 3 History and theory of video games with a focus on innovation and cultural impact. Typically offered Spring.
435 Advanced Animation 3 (2-2) Course Prerequisite: DTC 335. Advanced investigation of tools and methods for 2D and 3D digital animation. Typically offered Fall, Spring, and Summer.
436 Advanced Multimedia Design 3 Course Prerequisite: DTC 336. Advanced design principles and projects in digital media; projects include visual, sound, haptic, and interactive experiences. Typically offered Spring.
475 [DIVR] Digital Diversity 3 Cultural impact of digital media in cultural contexts; issues of race, class, gender, sexuality online. Typically offered Fall, Spring, and Summer.
475 (Effective through Summer 2023) [DIVR] Digital Diversity 3 Course Prerequisite: Junior standing. Cultural impact of digital media in cultural contexts; issues of race, class, gender, sexuality online. Typically offered Fall, Spring, and Summer.
476 Digital Strategies 3 Examines multiple digital strategies for engagement with immersive and emerging technologies.
477 Advanced Multimedia Authoring 3 Course Prerequisite: DTC 355. Advanced writing, imaging and teamwork skills for authoring in new computer-based media; website project in client-oriented context. Typically offered Fall and Spring.
478 Usability and Interface Design 3 (0-6) Course Prerequisite: DTC 355. Design of websites using best practices of visual literacy, interface architecture, and usability.
491 Advanced Digital Cinema 3 Course Prerequisite: DTC 201 or 208. Exploration of advanced techniques, theories, and aesthetic strategies of cinema in the age of digital media, including video remix, mobile cinema, webisodes, cinematic games, hyperlinked video, and database cinema. Typically offered Spring.
492 Engines and Platforms 3 Course Prerequisite: DTC 355. A study of software platforms and engines used for media design, with special focus on intuitive tools, rapid work flow, multimedia platform environments, and asset management. Typically offered Spring.
497 [CAPS] Senior Seminar 3 Course Prerequisite: Completion of Junior Writing Portfolio; admitted to the major in Digital Technology and Culture; senior standing. Major multimedia project for nonprofit organization or small business with special focus on project management, planning, and execution.
498 Internship V 1-6 May be repeated for credit; cumulative maximum 6 credits. Course Prerequisite: Admitted to the major in Digital Technology and Culture; junior standing; department permission. Direct professional learning experiences in the area of digital media, technology, and culture. S, F grading.
499 Special Problems V 1-4 May be repeated for credit; cumulative maximum 12 credits. Course Prerequisite: Admitted to the major in Digital Technology and Culture; junior standing. Independent study conducted under the jurisdiction of an approving faculty member; may include independent research studies in technical or specialized problems; selection and analysis of specified readings; development of a creative project; or field experiences. S, F grading.
560 Critical Theories, Methods, and Practice in Digital Humanities 3 History, theory, and practice of digital humanities, with attention paid to how digital humanities are transforming disciplinary knowledge. (Crosslisted course offered as DTC 560, ENGLISH 560).
561 Studies in Technology and Culture 3 Foundation examination of key concepts, tools, and possibilities afforded by engaging with technology through a critical cultural lens. (Crosslisted course offered as DTC 561, ENGLISH 561).